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Devlog
Inventory and Items!
February 25, 2022
by
SuperBlooper
instead of running around slamming into cones and spheres to heal or eat you can now find and use actual items! you can even quick slot items for use right from in game! Next to tackle is...actually a...
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Stuff added again!
February 20, 2022
by
SuperBlooper
Water, new status effects, and camping was added! Water...doesn't do anything as of right now but it will play a role in various things later on. However the camping, basically there are four stages t...
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Fixed the dungeon gen
February 18, 2022
by
SuperBlooper
Basically the dungeon had an algorithm that decided if a place was a good spot for a rock to be placed or not...it barely worked and you might have been able to tell. the issues are a lot to cover but...
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Nights are fun now
February 16, 2022
by
SuperBlooper
Your FOV now decreases by 5x during the nights! as well as your minimap clear range being only half as effective as is it durring the day on top of that. A little extra bit of fun is that during the n...
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Adding stuff
February 15, 2022
by
SuperBlooper
Adding a good bit of stuff to the game, a menu for one! status effects, Regen, and a mood system too. What does mood? and what about status effects too? Basically status effects more broadly affect st...
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First update
February 15, 2022
by
SuperBlooper
Just updated the game with quite a few things! There is now a menu where you can get more in depth data about your status; an exact hunger status, Your mood, and now the newly added statuses. When you...
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To start things off?
February 15, 2022
by
SuperBlooper
#ShortUpdate
Well an initial devlog would be a good place to start, really only the core portions of a dungeon crawler are present so far, simplistic combat in randomized dungeon floors. I am working on a party sy...
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Day and Night
February 15, 2022
by
SuperBlooper
A lot of ambient things have been added! as shown in the screenshots there is now a night and day cycle. harder to show in just screenshots is that the trees also gently sway a little. Now what can't...
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