Fixed the dungeon gen
The fallen » Devlog
Basically the dungeon had an algorithm that decided if a place was a good spot for a rock to be placed or not...it barely worked and you might have been able to tell.
the issues are a lot to cover but basically it would look at the configuration of the neighbors and give it a penalty value.
I added special checks to see if a rock would be placed at a bad spot at the ends of hallways and fixed the code that decided if it was up against a wall or in the middle of a room. That was supposed to limit how many rocks showed up per the result but...didn't work. as you can see in the image it looks a lot better now.
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The fallen
A "god" fallen from the cosmos has to survive the land they find themselves within.
Status | In development |
Author | SuperBlooper |
Genre | Role Playing, Survival |
Tags | 3D, Dungeon Crawler, Exploration, Third Person, Top-Down |
Languages | English |
More posts
- Inventory and Items!Feb 25, 2022
- Stuff added again!Feb 20, 2022
- Nights are fun nowFeb 16, 2022
- Adding stuffFeb 15, 2022
- First updateFeb 15, 2022
- To start things off?Feb 15, 2022
- Day and NightFeb 15, 2022
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